﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Player.ItemRandom
{
    public interface IItemRandomer
    {
        /// <summary>
        /// 随机
        /// </summary>
        /// <param name="types">指定道具的类型</param>
        /// <param name="num">需要随机出来的数量</param>
        /// <returns>返回随机道具的tag</returns>
        string[] GetRandomItems(string[] types, int num); 
    }
}